Mortal Shell 2 Weapons: Full List, Locations and Upgrade System

Mortal Shell 2 weapons now include 16 confirmed melee weapons and sidearms, ranging from swords and axes to unusual ranged tools and a musical instrument.

With Mortal Shell II reaching advanced access on August 17, 2026, players now have access to the game’s full weapon system rather than the limited information available during the earlier testing period. The complete arsenal is spread across the game’s regions, with equipment hidden inside dungeons, earned from bosses, or discovered through exploration.

The weapon system also connects directly to the Tarforge in Marrow Keep. Players can improve their equipment with coins and smithing materials, while later progression removes the upgrade ceiling entirely.

For U.S. players preparing to jump into the game, the current confirmed weapon lineup provides a much clearer picture of how varied combat can become.

Mortal Shell 2 Has 16 Weapons and Sidearms

The current game has 16 melee weapons and sidearms in total.

They are distributed across three major progression areas:

AreaWeapons and Sidearms
Prologue2
Fainweald6
Mammon8
Total16

The collection includes traditional weapons such as swords, axes, and hammers. It also contains firearms, unusual projectile devices, a transforming weapon, and equipment with unconventional combat effects.

This variety gives players more than one way to approach encounters. Some equipment is designed for direct melee damage, while sidearms can provide ranged attacks or special tactical effects.

Every weapon and sidearm can also receive upgrades through the Tarforge.

The Iconoclast and Naylshotte Start the Arsenal

The first two pieces of equipment arrive during the prologue.

The Iconoclast is a one-handed sword and serves as an early melee option. Its straightforward design makes it easy to use while players learn the game’s combat mechanics.

Naylshotte provides a completely different option. This sidearm fires a spread of projectiles and works much like a shotgun.

Both become available alongside the Harros Shell.

The same early section also introduces the Untarnished Seal, which allows the player to block attacks. While it is not counted among the 16 weapons and sidearms, it adds another important defensive tool to the opening combat setup.

Forgotten Crossbow Adds a Traditional Ranged Option

The Forgotten Crossbow is found in the Flooded Village dungeon in Fainweald.

Getting there requires exploration around Widow’s Overlook. Players must enter the flooded area, navigate its interior, obtain the Damp Key, and return to open the relevant door.

The reward is a more conventional ranged weapon than some of the game’s stranger sidearms.

Its placement also demonstrates how Mortal Shell II ties equipment collection to exploration. Weapons are not simply handed to players through the main story. Several require players to investigate side paths and complete dungeon challenges.

Veteran’s Battle Axe Brings Heavy Melee Power

The Veteran’s Battle Axe is located inside King’s Crypt.

The dungeon can be reached by following the path near the area associated with Proxima. Players must fight through the cavern before reaching the sarcophagus containing the weapon.

The Battle Axe gives players another heavy melee option and fits naturally into a combat style built around strong physical attacks.

Its location also makes exploration important for anyone who wants to build a broader collection early in the game.

Axe & Dagger Offers a Different Melee Style

The Axe & Dagger requires the Chapel Key.

The key can be found near the Mushroom Village beacon. After returning to the appropriate tower, players must complete several environmental puzzles before reaching the reward.

The weapon stands out because it combines two distinct melee tools rather than relying on a single conventional blade.

That design contributes to the game’s larger emphasis on combat variety. Players can choose equipment based not only on basic damage but also on how a weapon feels during an encounter.

Troubadour’s Lute Is One of the Most Unusual Sidearms

The Troubadour’s Lute is perhaps the most unconventional item in the current arsenal.

Instead of firing arrows or projectiles, the sidearm uses music to affect enemies.

The lute can be found at the One-Legged Wolf tavern in eastern Fainweald. Players must first deal with the corruption blocking access to the area.

Once obtained, the instrument can confuse enemies and cause hostile creatures to turn against one another.

That makes it fundamentally different from conventional ranged equipment. Rather than simply increasing damage output, it can alter the behavior of enemies and create opportunities without direct attacks.

Salvaged Trebuchaxe Turns Axes Into Projectiles

The Salvaged Trebuchaxe is another unusual sidearm.

As its name suggests, it launches axes at enemies.

Players earn it after clearing the Ravaged Hideout outside the Citadel of Penance. The dungeon’s reward becomes available after dealing with the Bloodcursed Lithopod.

The weapon gives players a projectile option while retaining the game’s brutal visual identity.

It also demonstrates how the sidearm category extends beyond ordinary bows and firearms.

Great Martyr’s Blade Provides Another Heavy Weapon

The Great Martyr’s Blade can be found in Martyr’s Prison near the Citadel of Penance.

Players must enter the prison and work through its narrow corridors before reaching the equipment.

The weapon has a particularly strong connection to Eredrim’s combat style and works with mechanics involving his aura progression.

Its inclusion gives players another reason to explore optional dungeon areas rather than following only the main route.

Obsidian Hammer Is Found in Mammon

Mammon contains the largest concentration of equipment, with eight of the game’s 16 weapons and sidearms located in the region.

The Obsidian Hammer is one of the first notable melee weapons found there.

It sits inside the Obsidianite Mines dungeon. Players enter the mine through the quarry area and navigate the chasm before facing a Prophet of Profane Infinites miniboss.

Defeating that enemy provides the Obsidian Hammer.

The weapon offers a straightforward heavy melee approach and gives players a powerful alternative to lighter equipment.

Ballistazooka Adds Explosive Ranged Pressure

The Ballistazooka is located inside Sentry’s Grave, which sits within Lonesome Spire.

The dungeon contains Ballista Head enemies, making the route particularly dangerous for players who struggle against projectile attacks.

The final encounter features the Subjugated Guardian, whose attacks include explosive projectiles.

Once the encounter is completed, players can claim the Ballistazooka.

The weapon fits the game’s increasingly unconventional approach to ranged combat. Instead of relying on a traditional bow or crossbow, it provides a much heavier projectile option.

Triarch Repeater Rewards Exploration in Blackwell Cavern

The Triarch Repeater can be found deep inside Blackwell Cavern.

The dungeon has extremely limited visibility, which makes navigation itself part of the challenge.

Players reach the cavern through the area around Castigator’s Keep and must descend into the dark environment before finding the sidearm.

The weapon adds another ranged option to the collection and gives players a reason to investigate one of Mammon’s more difficult environments.

Cursed Child Uses a Different Kind of Power

The Cursed Child comes from the Revered Beacon area of Sester’s Abbey.

Obtaining it requires players to navigate an area dominated by a dangerous spotlight. The light damages the player when exposed, turning movement and positioning into key parts of the challenge.

The environment can also affect enemies, creating opportunities for players who use the surroundings carefully.

This makes the Cursed Child’s acquisition stand apart from a simple boss reward or chest pickup.

Axatana Brings Transformation to Melee Combat

The Axatana is one of the most distinctive melee weapons in the game.

It can be found in the Forgotten Tower within the Mammon region. Players must use the area’s jump gates and defeat a Dagger Sester before collecting it.

The weapon’s importance comes from its unusual design and combat flexibility.

Rather than functioning like a standard axe, it provides a more dynamic option for players who want to change how they engage enemies.

That makes it one of the more interesting choices for players experimenting with different weapon setups.

Black Needle Comes From a Difficult Sester Encounter

The Black Needle is another Mammon weapon.

It is connected to the Sester’s Abbey area and requires players to progress through the dungeon while using bells to create new paths.

The eventual encounter involves multiple Sesters. After defeating the Twin Sesters, players face the Stray Sester, who drops the Black Needle.

The weapon therefore rewards players who complete one of the area’s more involved combat sequences.

Clockwork Scythe Is Tied to Sariel

The Clockwork Scythe is acquired through the Sariel encounter.

Players first encounter Sariel near the Silent Steps beacon before following the sequence into the Chamber of Becoming.

After confronting Sariel again, players can unlock the character as a Shell and receive the Clockwork Scythe.

This makes the weapon particularly notable because its acquisition connects directly to both a major encounter and Shell progression.

Caged Hystrix Completes the Current Arsenal

The Caged Hystrix is the final sidearm in the current 16-item lineup.

It is located in the same general area as the Clockwork Scythe. After completing the relevant Sariel sequence and viewing his memory, players can collect the Caged Hystrix near the exit.

Its unusual name and design reinforce how far the game’s equipment system moves beyond conventional swords and shields.

By the time players reach this section, the arsenal has already demonstrated swords, axes, hammers, firearms, projectile devices, special-effect tools, and transformation-focused equipment.

The Tarforge Controls Weapon Upgrades

Finding a weapon is only the beginning.

The Tarforge inside Marrow Keep handles weapon and sidearm improvements. However, players must first activate the machine before using its full functionality.

Five key items are involved in restoring and improving the Tarforge:

  • Muradean Actuator
  • Obsidian Lathe
  • Etching Needles
  • Foundry Stone
  • Endless Core

The Muradean Actuator activates the forge and allows melee weapon upgrades.

The Obsidian Lathe unlocks sidearm improvements, while the Foundry Stone enables weapon smelting.

The Etching Needles provide functionality for Tarstone progression, and the Endless Core removes the level cap from weapon and sidearm upgrades.

Weapon Upgrades Require Multiple Materials

Upgrading equipment requires coins and different smithing materials.

The known materials include Ventrium, Laterite, Dorsalite, Thoracium, and Ossinite.

Higher upgrade levels require rarer resources, which gives exploration an important role in long-term weapon progression.

Players can also use the Tarforge’s smelting function. This returns an upgraded weapon to an unleveled state while refunding the resources invested in it.

That feature gives players more freedom to experiment with different equipment without permanently losing every material spent on an earlier build.

Mortal Shell 2 Weapons Make Exploration More Valuable

The current arsenal shows that equipment collection is closely connected to dungeon exploration.

Two items appear during the prologue. Six are located throughout Fainweald, while eight are hidden across Mammon.

Many require more than simply opening a chest. Some demand keys, environmental puzzles, dungeon completion, miniboss victories, or major encounters.

That structure encourages players to investigate areas that might otherwise be skipped.

It also means players can gradually build a collection instead of relying on a single weapon for the entire game.

What the Current Weapon Lineup Means for Players

The 16 confirmed weapons and sidearms create a broad selection for different combat preferences.

Players who favor traditional melee combat can use options such as the Iconoclast, Veteran’s Battle Axe, Great Martyr’s Blade, Obsidian Hammer, Black Needle, and Clockwork Scythe.

Those who prefer ranged attacks have options such as the Naylshotte, Forgotten Crossbow, Ballistazooka, and Triarch Repeater.

Other equipment, including the Troubadour’s Lute, Salvaged Trebuchaxe, Cursed Child, and Caged Hystrix, provides less conventional ways to approach encounters.

The result is an arsenal built around experimentation rather than one fixed combat formula.

Mortal Shell 2 Weapons Are Ready for the Full Release

The current weapon information gives players a clear picture of what they can collect across Fallgrim. There are 16 confirmed melee weapons and sidearms, and each one has a defined place within the game’s exploration and progression systems.

The Tarforge then provides a long-term reason to keep collecting materials, upgrading favorite equipment, and testing different setups.

With the worldwide launch scheduled for August 20, 2026, players entering on PC, PlayStation 5, and Xbox Series X|S now have a much clearer roadmap for the game’s arsenal.

The most important takeaway is simple: the weapons are not just rewards sitting at the end of dungeons. They are central to exploration, combat customization, and progression throughout Mortal Shell II.

Which Mortal Shell 2 weapon are you planning to try first? Share your pick and stay tuned for the latest confirmed game updates.

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