Stop Killing Games Strikes Final Push as Deadline Looms

The Stop Killing Games movement is ramping up as its dual deadlines approach, shining a stark spotlight on digital ownership rights. The initiative, co‑led by YouTuber Ross Scott (Accursed Farms), is pushing for legal safeguards so gamers retain access to the full versions of titles they purchase—well after publishers pull the plug. With less than two weeks until the UK petition closes on July 14 and the EU Citizens’ Initiative wrapping up July 3, activists and players are making one last collective effort to tip the balance.


A Race to the Finish: Two Deadlines, One Cause

The Stop Killing Games campaign first broke into mainstream view this April after Ubisoft announced the shutdown of The Crew, underscoring the harsh reality: even full‑price games can become unplayable. Scott launched the campaign to tackle this industry norm, advocating for games to remain functional without reliance on corporate servers and to override restrictive EULAs that enable sudden takedowns.

Now, with critical mass nearly achieved, momentum is palpable. The EU Citizens’ Initiative already has over 450,000 signatures—nearly halfway to the million needed—while Scott warns time is short. A recent Reddit thread echoes this urgency:

“Companies just started taking away your purchases, nobody stopped them, and it slowly got normalised.” – ControlCAD – r/gamingnews

If advocates fall short, Scott and others fear the opportunity could vanish—and with it, any path to EU lawmakers putting the issue on the agenda.


Why It Matters: More Than Just The Crew

Ubisoft’s move to delist The Crew isn’t an isolated case—it’s emblematic of a broader trend. Games touted as “single‑player” often require permanent online authentication or persistent servers for multiplayer modes, updates, or anti‑cheat verification. Once these are decommissioned, even players with paid copies lose access, effectively erasing parts of gaming’s cultural history.

That’s why campaign supporters, including Running With Scissors and BBC‑like voices in the YouTube sphere, argue this goes far beyond nostalgia—it’s about tangible ownership. They insist the law should guarantee fundamental rights:

  • Purchased games must remain playable indefinitely.
  • They should require no publisher‑controlled online services.
  • Micro‑transactions shouldn’t be exempted.
  • EULAs must not override statutory consumer protections.

Legal Ramifications: Shaking Up EU Policy

The campaign’s influence has reached Brussels, where the EU Commission has taken notice. MEP Patrick Breyer, of the Pirate Party, formally asked the Commission whether publishers can legally revoke key game features without refunds—a move aligned with the EU’s unfair contract terms directive.

Legal experts like Renate Schmid have cast doubt on existing EULA frameworks, suggesting unilateral shutdown clauses may not hold up under EU law. That’s why hundreds of thousands have backed the Citizens’ Initiative: they’re seeking legislative clarity and enforceable rights — before the movement’s window closes.


Community Engagement: The Final Surge

The campaign’s outreach has been widespread. In April, Scott released multilingual resources on YouTube and through Steam, urging supporters across Europe to hit petition thresholds. Meanwhile, threads on Reddit and gaming forums reflect a mix of skepticism and solidarity:

“Stop killing games means absolutely nothing to 90% of people… ‘True ownership’ might resonate with politicians.” – Evignity – r/gaming

“If this initiative won’t enact change, why not push it past the finish line and prove it?” – MonkehMaster – Steam

These conversations underscore the internal struggle: should the campaign refine its messaging to broader audiences or stay laser‑focused on “Stop Killing Games”? Many believe keeping the emotional directness is key to energizing the core gaming community.


Key Developments Recap

DateMilestone
April 2, 2024Campaign launched by Ross Scott after The Crew shutdown 
April 28, 2025Scott shares updates, calls for multilingual outreach in EU
May 26, 2025Ross announces pending fate of EU initiative in videochat
June 24, 2025PC Gamer reports campaign nearing final stretch

The Road Ahead: What Happens If It Fails—or Succeeds?

If the petition fails to gather enough signatures, regulators may never formally consider the issue. Ross Scott has said he’s ready to walk away if both initiatives collapse. But success could trigger a legislative review or even new consumer rights mandating publisher transparency and minimum support periods for games.

Some envision EU‑wide rules requiring:

  • Clear, finite service timelines at the point of sale.
  • Refunds or compensation if games become unusable.
  • Licensing that permits communities to maintain or revive orphaned games.

The campaign’s backers emphasize that games aren’t disposable—they’re cultural artifacts deserving of preservation.


Key Point Summary

  • Stop Killing Games demands that games remain playable after publisher support ends.
  • End‑dates: EU petition ends July 3; UK petition ends July 14.
  • Over 450k backing from EU; nearly halfway to its goal.
  • Legal pressure mounting as EU Commission examines EULA fairness.
  • Campaign strategy includes multilingual outreach targeting politicians and gamers.
  • Outcomes range from total collapse to major shifts in digital rights law.

As the clock ticks, this movement stands at a pivotal crossroads. Will governments act to recognize videogames as enduring cultural and consumer assets? Or will publishers maintain the status quo, with games fading into digital oblivion? The next week could define the future of game ownership—and perhaps even the digital age itself.

Join the push while you still can—sign the petition, spread the word, and make your voice count before the deadline.

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