The john wick game has officially entered development, with Saber Interactive teaming up with Lionsgate, director Chad Stahelski, and Keanu Reeves to build a single-player, third-person AAA action title that puts players in the role of the Baba Yaga across a new chapter of the franchise’s timeline.
The reveal arrived during a major industry showcase, where a cinematic trailer and early footage introduced the project’s tone, combat focus, and its ambition to translate the films’ signature “gun-fu” into a fully interactive experience.
If you want to play as John Wick the moment more details drop, add the game to your wishlist on your platform of choice.
Bold: An Original Story, Built for Action
Saber Interactive describes the title as an original narrative set in a key period of John Wick’s life, expanding the franchise’s lore with both familiar faces and new characters. The game is designed specifically as a single-player adventure that blends cinematic storytelling with tightly choreographed combat sequences. Developers say the story will sit within the established John Wick timeline, offering context and scenes that complement the films without re-telling them.
Bold: Who’s Making It — and Who’s Involved
This project is a cross-company collaboration. Saber Interactive leads development, working closely with Lionsgate and the franchise’s creative team. Director Chad Stahelski — the creative force behind the films’ action direction — participates in shaping the game’s combat and cinematic language. Keanu Reeves is attached to the project and will provide the character likeness and performance elements that anchor the protagonist’s on-screen presence in the game.
Bold: Platforms and Availability
The game is being developed for PlayStation 5, Xbox Series X|S, and PC. PlayStation coverage emphasized the platform during the reveal, while developer announcements confirm a multi-platform rollout and the ability to wishlist the title across the major storefronts. The official game title and a release date have not been announced; more granular launch details will arrive in future updates from the development team.
Bold: What Combat Will Feel Like
At the core of the project is a combat system built to emulate the movies’ fluid and brutal choreography. Expect a combat loop that prioritizes seamless transitions between firearms, close-quarters strikes, improvisational weapon use, and environmental takedowns. Developers intend to create mechanics that let players chain moves in cinematic sequences, rewarding timing, spatial awareness, and situational creativity rather than button-mashing.
Design emphasis includes:
- A distinct “gun-fu” toolkit that blends shooting and melee with contextual interactions.
- Environmental improvisation that turns everyday objects into lethal tools.
- Responsive enemy AI and encounter design that encourage tactical planning and cinematic improvisation.
Bold: Cinematic Design and World Building
Saber is building neo-noir environments meant to capture the franchise’s visual identity: moody lighting, stylized urban locales, and the clandestine spaces of the criminal underworld. The team intends to use dramatic camera work and pacing to blur the line between watching a film and controlling one, while ensuring gameplay remains immediate and player-centered.
Driving sequences and high-stakes set pieces are part of the design brief, promising moments that mirror the films’ kinetic set pieces but leverage interactivity to make players feel responsible for every action and consequence.
Bold: Tone, Rating, and Audience
The game is positioned for mature audiences and aims to preserve the films’ gritty, visceral tone. Story beats and world elements will likely explore the darker architecture of the High Table and Wick’s life as an assassin, balanced with moments of human character that made the films resonate beyond action alone.
Bold: How the Team Plans to Honor the Films
With Stahelski’s creative input and Reeves’ performance elements, the developers say they are focused on authenticity. That includes preserving signature choreography, familiar iconography, and the tactical elegance of how John Wick moves through combat. At the same time, the team is building original mission structures and characters so the game can stand on its own merits while still feeling unmistakably part of the John Wick universe.
Bold: Early Footage and Reveal Highlights
The announcement trailer combined cinematic storytelling with a brief gameplay tease that showcased the combat’s tone and a few environmental interactions. The footage aims to establish core pillars — atmosphere, gun-fu, and high-speed set pieces — rather than a full demonstration of systems. Developers plan to release deeper gameplay reveals and technical breakdowns leading up to the release window.
Bold: What Fans Can Expect Next
Players can expect staged updates from the developer: a formal title reveal, a release window, gameplay deep dives, and platform-specific details. The team has already enabled wishlist functionality across multiple storefronts, signaling the beginning of the marketing run. Community reactions will help shape expectations, and official showcases will outline the features, editions, and any platform-exclusive content if present.
Bold: Where This Fits in the Broader Trend
The John Wick project arrives at a time when film franchises increasingly aim to produce high-quality, narrative-driven games rather than quick tie-ins. Studios look to bridge film craftsmanship with gameplay systems that reward interactivity and tactical play. This approach positions the John Wick game as a potential benchmark for future film-to-game adaptations, particularly for action properties that hinge on choreography and character.
Bold: Final Notes on Development and Timing
The development team has signaled it intends to take time building the experience rather than rush a release. Expect regular developer updates that focus first on systems and gameplay, then on narrative and polish. As with any AAA production, timelines will depend on scope and the iterative process of delivering a polished, coherent experience.
We want to hear from you — drop a comment below with what you want to see from the game and which platform you’ll wishlist it on.
